﻿using BlockOS.Console;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;

namespace BlockOS.Client.Commands
{
    public class LogCommand : Command
    {
        public LogCommand() : base(1) { }
        public override IEnumerator Call(IGame game, string[] parameters)
        {
            Debug.Log(parameters[0]);
            yield return null;
        }
    }
}
